The target can’t be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. Its Armour Class increases to 13 + its Dexterity modifier. Surround an unarmoured creature in a protective magical force. Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks Many of these spells tend to be pretty situational, but while you probably won’t end up using them all the time, they are excellent in very specific scenarios. A couple of powerful defensive spells can also be found here. Wizards can use spells from this School to remove curses, banish enemies, lock doors, and place glyphs, among other things. The Abjuration School is a bit all over the place and doesn’t necessarily have a unifying theme. Instead, it simply allows you to cast special high-tier spells from that particular School. Specializing in one of these Schools of Magic doesn’t prevent you from casting other types of spells. There are no less than eight of these Schools and they also act as subclasses for the Wizard. If you’re looking to become a powerful magic user, however, there’s arguably no better class than the Wizard.Īlthough Baldur’s Gate 3 features a handful of other classes capable of wielding magic, Wizards have the largest variety of spells available at their fingertips thanks to their ability to specialize in various Schools of Magic. Barbarians are masters of close-quarters combat, Rogues are adept at stealth and sabotage while Bards can take on the role of jack-of-all-trades. Every one of Baldur’s Gate 3‘s many classes brings something unique to the table.
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